Combining Texts

All the ideas for 'fragments/reports', 'De ente praedicamentali' and 'Prisoner's Dilemma'

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12 ideas

2. Reason / C. Styles of Reason / 1. Dialectic
Like spiderswebs, dialectical arguments are clever but useless [Ariston, by Diog. Laertius]
9. Objects / E. Objects over Time / 6. Successive Things
In order to speak about time and successive entities, the 'present' must be enlarged [Wycliff]
To be successive a thing needs parts, which must therefore be lodged outside that instant [Wycliff]
23. Ethics / B. Contract Ethics / 1. Contractarianism
Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone]
23. Ethics / B. Contract Ethics / 6. Game Theory
Formal game theory is about maximising or minimising numbers in tables [Poundstone]
The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone]
23. Ethics / B. Contract Ethics / 7. Prisoner's Dilemma
Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone]
The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone]
23. Ethics / B. Contract Ethics / 8. Contract Strategies
Do unto others as you would have them do unto you - or else! [Poundstone]
TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone]
23. Ethics / C. Virtue Theory / 2. Elements of Virtue Theory / f. The Mean
The chief good is indifference to what lies midway between virtue and vice [Ariston, by Diog. Laertius]
23. Ethics / D. Deontological Ethics / 1. Deontology
Ariston says rules are useless for the virtuous and the non-virtuous [Ariston, by Annas]