5 ideas
15160 | Davidson rejected ordinary meaning, and just used truth and reference instead [Davidson, by Soames] |
Full Idea: Davidson held that knowledge of truth and reference could give us a notion of meaning. He embraced Quine's rejection of analyticity, synonymy and ordinary meaning, and substituted truth and reference, when there was something genuine to capture. | |
From: report of Donald Davidson (Semantics for Natural Languages [1970]) by Scott Soames - Philosophy of Language 2.3 | |
A reaction: I always get a warm glow when anyone suggests that the concept of meaning involves the concept of truth. I largely reject Quine. Davidson made a helpful suggestion! |
14612 | Davidson aimed to show that language is structured by first-order logic [Davidson, by Smart] |
Full Idea: Davidson's program was to show the underlying structure of natural languages as that of first-order logic. | |
From: report of Donald Davidson (Semantics for Natural Languages [1970], 2) by J.J.C. Smart - The Tenseless Theory of Time 2 | |
A reaction: First order logic just reasons about a domain of objects with predicates attached to them. Language appears to refer to properties and relations as well as objects. |
468 | Musical performance can reveal a range of virtues [Damon of Ath.] |
Full Idea: In singing and playing the lyre, a boy will be likely to reveal not only courage and moderation, but also justice. | |
From: Damon (fragments/reports [c.460 BCE], B4), quoted by (who?) - where? |
22724 | Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod] |
Full Idea: Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt. | |
From: Robert Axelrod (The Evolution of Co-Operation [1984], 1) | |
A reaction: [compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these. |
22725 | When players don't meet again, defection is the best strategy [Axelrod] |
Full Idea: When players will never meet again, the strategy of defection is the only stable strategy. | |
From: Robert Axelrod (The Evolution of Co-Operation [1984], 5) | |
A reaction: This gives good grounds for any community's mistrust of transient strangers, such as tourists. And yet any sensible tourist will want communities to trust tourists, and will therefore behave in a reliable way. |