24 ideas
10775 | The axiom of choice now seems acceptable and obvious (if it is meaningful) [Tharp] |
10766 | Logic is either for demonstration, or for characterizing structures [Tharp] |
10767 | Elementary logic is complete, but cannot capture mathematics [Tharp] |
10769 | Second-order logic isn't provable, but will express set-theory and classic problems [Tharp] |
10762 | In sentential logic there is a simple proof that all truth functions can be reduced to 'not' and 'and' [Tharp] |
10776 | The main quantifiers extend 'and' and 'or' to infinite domains [Tharp] |
10774 | There are at least five unorthodox quantifiers that could be used [Tharp] |
10777 | Skolem mistakenly inferred that Cantor's conceptions were illusory [Tharp] |
10773 | The Löwenheim-Skolem property is a limitation (e.g. can't say there are uncountably many reals) [Tharp] |
10765 | Soundness would seem to be an essential requirement of a proof procedure [Tharp] |
10763 | Completeness and compactness together give axiomatizability [Tharp] |
10770 | If completeness fails there is no algorithm to list the valid formulas [Tharp] |
10771 | Compactness is important for major theories which have infinitely many axioms [Tharp] |
10772 | Compactness blocks infinite expansion, and admits non-standard models [Tharp] |
10764 | A complete logic has an effective enumeration of the valid formulas [Tharp] |
10768 | Effective enumeration might be proved but not specified, so it won't guarantee knowledge [Tharp] |
12887 | A whole must have one characteristic, an internal relation, and a structure [Rescher/Oppenheim] |
22717 | Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone] |
22718 | Formal game theory is about maximising or minimising numbers in tables [Poundstone] |
22719 | The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone] |
22720 | Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone] |
22721 | The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone] |
22722 | TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone] |
22723 | Do unto others as you would have them do unto you - or else! [Poundstone] |