Combining Philosophers

All the ideas for Eubulides, William Poundstone and J Hoffman/G Rosenkrantz

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14 ideas

2. Reason / B. Laws of Thought / 6. Ockham's Razor
Entities can be multiplied either by excessive categories, or excessive entities within a category [Hoffman/Rosenkrantz]
5. Theory of Logic / L. Paradox / 1. Paradox
If you know your father, but don't recognise your father veiled, you know and don't know the same person [Eubulides, by Dancy,R]
5. Theory of Logic / L. Paradox / 6. Paradoxes in Language / a. The Liar paradox
If you say truly that you are lying, you are lying [Eubulides, by Dancy,R]
5. Theory of Logic / L. Paradox / 6. Paradoxes in Language / b. The Heap paradox ('Sorites')
Removing one grain doesn't destroy a heap, so a heap can't be destroyed [Eubulides, by Dancy,R]
8. Modes of Existence / D. Universals / 4. Uninstantiated Universals
'There are shapes which are never exemplified' is the toughest example for nominalists [Hoffman/Rosenkrantz]
8. Modes of Existence / E. Nominalism / 1. Nominalism / a. Nominalism
Nominalists are motivated by Ockham's Razor and a distrust of unobservables [Hoffman/Rosenkrantz]
10. Modality / E. Possible worlds / 2. Nature of Possible Worlds / a. Nature of possible worlds
Four theories of possible worlds: conceptualist, combinatorial, abstract, or concrete [Hoffman/Rosenkrantz]
23. Ethics / B. Contract Ethics / 1. Contractarianism
Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone]
23. Ethics / B. Contract Ethics / 6. Game Theory
Formal game theory is about maximising or minimising numbers in tables [Poundstone]
The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone]
23. Ethics / B. Contract Ethics / 7. Prisoner's Dilemma
Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone]
The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone]
23. Ethics / B. Contract Ethics / 8. Contract Strategies
TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone]
Do unto others as you would have them do unto you - or else! [Poundstone]