Combining Philosophers

All the ideas for Agrippa, William Poundstone and A.R. Lacey

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16 ideas

2. Reason / A. Nature of Reason / 9. Limits of Reason
Reasoning needs arbitrary faith in preliminary hypotheses (Mode 14) [Agrippa, by Diog. Laertius]
All discussion is full of uncertainty and contradiction (Mode 11) [Agrippa, by Diog. Laertius]
Proofs often presuppose the thing to be proved (Mode 15) [Agrippa, by Diog. Laertius]
All reasoning endlessly leads to further reasoning (Mode 12) [Agrippa, by Diog. Laertius]
12. Knowledge Sources / B. Perception / 4. Sense Data / a. Sense-data theory
Maybe 'sense-data' just help us to talk about unusual perceptual situations [Lacey]
12. Knowledge Sources / B. Perception / 4. Sense Data / b. Nature of sense-data
Where do sense-data begin or end? Can they change? What sort of thing are they? [Lacey]
Some claim sense-data are public, and are parts of objects [Lacey]
13. Knowledge Criteria / A. Justification Problems / 2. Justification Challenges / a. Agrippa's trilemma
Agrippa's Trilemma: justification is infinite, or ends arbitrarily, or is circular [Agrippa, by Williams,M]
13. Knowledge Criteria / E. Relativism / 1. Relativism
Everything is perceived in relation to another thing (Mode 13) [Agrippa, by Diog. Laertius]
23. Ethics / B. Contract Ethics / 1. Contractarianism
Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone]
23. Ethics / B. Contract Ethics / 6. Game Theory
Formal game theory is about maximising or minimising numbers in tables [Poundstone]
The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone]
23. Ethics / B. Contract Ethics / 7. Prisoner's Dilemma
Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone]
The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone]
23. Ethics / B. Contract Ethics / 8. Contract Strategies
Do unto others as you would have them do unto you - or else! [Poundstone]
TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone]