24 ideas
1815 | Reasoning needs arbitrary faith in preliminary hypotheses (Mode 14) [Agrippa, by Diog. Laertius] |
1812 | All discussion is full of uncertainty and contradiction (Mode 11) [Agrippa, by Diog. Laertius] |
1811 | Proofs often presuppose the thing to be proved (Mode 15) [Agrippa, by Diog. Laertius] |
1813 | All reasoning endlessly leads to further reasoning (Mode 12) [Agrippa, by Diog. Laertius] |
10653 | Maybe set theory need not be well-founded [Varzi] |
10648 | Mereology need not be nominalist, though it is often taken to be so [Varzi] |
10655 | Are there mereological atoms, and are all objects made of them? [Varzi] |
10659 | There is something of which everything is part, but no null-thing which is part of everything [Varzi] |
10661 | 'Composition is identity' says multitudes are the reality, loosely composing single things [Varzi] |
10654 | The parthood relation will help to define at least seven basic predicates [Varzi] |
10651 | If 'part' is reflexive, then identity is a limit case of parthood [Varzi] |
10649 | 'Part' stands for a reflexive, antisymmetric and transitive relation [Varzi] |
10647 | Parts may or may not be attached, demarcated, arbitrary, material, extended, spatial or temporal [Varzi] |
10658 | Sameness of parts won't guarantee identity if their arrangement matters [Varzi] |
10652 | Conceivability may indicate possibility, but literary fantasy does not [Varzi] |
8850 | Agrippa's Trilemma: justification is infinite, or ends arbitrarily, or is circular [Agrippa, by Williams,M] |
1814 | Everything is perceived in relation to another thing (Mode 13) [Agrippa, by Diog. Laertius] |
22717 | Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone] |
22718 | Formal game theory is about maximising or minimising numbers in tables [Poundstone] |
22719 | The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone] |
22720 | Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone] |
22721 | The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone] |
22723 | Do unto others as you would have them do unto you - or else! [Poundstone] |
22722 | TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone] |