Combining Philosophers

All the ideas for Rescher,N/Oppenheim,P, Robert Axelrod and J Fodor / E Lepore

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4 ideas

9. Objects / C. Structure of Objects / 8. Parts of Objects / c. Wholes from parts
A whole must have one characteristic, an internal relation, and a structure [Rescher/Oppenheim]
     Full Idea: A whole must possess an attribute peculiar to and characteristic of it as a whole; there must be a characteristic relation of dependence between the parts; and the whole must have some structure which gives it characteristics.
     From: Rescher,N/Oppenheim,P (Logical Analysis of Gestalt Concepts [1955], p.90), quoted by Peter Simons - Parts 9.2
     A reaction: Simons says these are basically sensible conditions, and tries to fill them out. They seem a pretty good start, and I must resist the temptation to rush to borderline cases.
19. Language / A. Nature of Meaning / 7. Meaning Holism / b. Language holism
If some inferences are needed to fix meaning, but we don't know which, they are all relevant [Fodor/Lepore, by Boghossian]
     Full Idea: The Master Argument for linguistic holism is: Some of an expression's inferences are relevant to fixing its meaning; there is no way to distinguish the inferences that are constitutive (from Quine); so all inferences are relevant to fixing meaning.
     From: report of J Fodor / E Lepore (Holism: a Shopper's Guide [1993], §III) by Paul Boghossian - Analyticity Reconsidered
     A reaction: This would only be if you thought that the pattern of inferences is what fixes the meanings, but how can you derive inferences before you have meanings? The underlying language of thought generates the inferences? Meanings are involved!
23. Ethics / B. Contract Ethics / 8. Contract Strategies
When players don't meet again, defection is the best strategy [Axelrod]
     Full Idea: When players will never meet again, the strategy of defection is the only stable strategy.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 5)
     A reaction: This gives good grounds for any community's mistrust of transient strangers, such as tourists. And yet any sensible tourist will want communities to trust tourists, and will therefore behave in a reliable way.
Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod]
     Full Idea: Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 1)
     A reaction: [compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these.